Another word for things we are doing3/19/2024 The Word Is Not The Thing also features a dark atmospheric synthwave-inspired soundtrack and a narrative designed to build up to stronger emotional words with each player having a different emotional connection to certain words. Players choose to go inside themselves and go up against their core fear, which acts as the final boss. In The Word Is Not The Thing, emotionality is the difficulty the words get harder to deal with depending on the player's emotional connection to any given word. Players interact with their environment, paintings and other characters through a story that unfolds over 3 days and five locations: the home, the commute, the office, nature, and the self. It's meant to be played within 45 to 60 minutes, short enough to fit comfortably into the day. Emotions are driven through the words themselves. Designed with a minimalist approach to its graphics, there are no faces. It attempts to use our emotional connection to words as a mechanic in itself. It’s a unique game of exploration and discovery through the human condition. ![]() ![]() It's a game not so much about jumping and shooting as it is about players observing their own emotional connection to words and playing with those emotions, seeing if they use words to escape from a feeling. ![]() The Word Is Not The Thing is an experimental indie game.
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